September 15, 2018 - Version 07

Major/critical fixes:
- When dying it was possible to break hotkeys as well as crash the Exult engine after a second death. If you encounter strange behaviour with multiple deaths or 
- Releasing Markus at Brentonia should no longer prevent the Avatar from moving. You must wait for him to complete his departure before the Avatar unfreezes.

Map fixes/changes:
- The ghoul, Spark and Cantra shapes will now show child, child and teenager when you single click them.
- Modified carpet in Dewtopia castle due to strange issue with shapes overlapping each other.
- Corrected water chunks near Jones encampment.

Resurrection:
 - Significantly altered Galen of Dewtopia resurrection code:
	- He will no longer eat money without providing a service.
	- If you have multiple companions dead he will break the conversation to prevent a resurrection loop that doesn't resurrect.
	- He will no longer try to resurrect bodies in your inventory as this will NOT resurrect the companions.
- If you encounter another healer who tries to resurrect companions and has strange behaviour please let me know (donfrow@gmail.com) as they may need to be modified as well. In the event of issues use Galen as the "primary" resurrector.

Other:
- Jeroan in Dewtopia will continue to offer the key to the Sugar Caves if you do not take it the first time.
- Dimitry in Dewtopia now has a face and you can speak with him properly.
- Patterson in Dewtopia will no longer become known unless you actually ask his name.
- Corrected Geth conversation tree when speaking with Rydan near Dewtopia.
- If you release Markus prior to Brentonia he will now be able to speak.
- Sentri no longer has a poor memory and will realize you survived the storm after you speak with him.
- Fixed issue where helping Jones to uncover the staircase would cause you to get stuck in a script loop if you tried to break other debris with the pickaxe.
- Corrected various signs due to the "+128" bug.

Known issues:
- The game seems to be incraesing the quality of random keys, signs and scrolls by 128. If you run into this issue (usually identifiable by scrolls you receive that make no sense given the context) please report it at http://exult.sourceforge.net/forum/read.php?f=1&i=1733588&t=1733068 or donfrow@gmail.com
- When diving under water with Darnella's Salvage it is possible you may revert to your regular Avatar shape. This is intentional as changing the Avatar's shape to the dive suit seemed to cause some crashes.
- You MUST have a free hand slot or free bag space when you go diving with Darnella's salvage otherwise the dive beacon will not go into your inventory. Without this beacon you cannot return to the surface!
- If you take the boat for Darnella's Salvage, save, quite and load the game, the dive machine does NOT come with you.


January 3, 2018

The quality changing bug continues to plague me. Qualities seem to "randomly" reduce quality by 128 (ie, 132 would become 4). Hopefully this doesn't break again in this release; hoping one day to understand what is going on but until I can figure out what is triggering this it doesn't look good. All fixes pertain to fixing these changed qualities

Major/critical fixes:

- Providers scroll has been set back to quality 59
- Goblin prisoner scroll has been set back to quality 82
- Jugral's scroll set to quailty 57
- Brass door near Lord of Flame has been set quality 44, the key from the prisoner should work again.
- Moghrim's scroll set to quality 83

May 23, 2017

Major/critical fixes:
- Buying backpacks from certain vendors will no longer crash the game when you attempt to open them.
- You can no longer user the barge in Dewtopia by clicking the seat when you are not a member of the Nautical Guild. It should be noted that you can still use it if you possess the proper scroll of membership and if you double click on the engine. This should be corrected in a better way in a future releases but for now it will prevent a player from bypassing a critical plot mechanism inadvertently.

Keys, keys and keys:
- It seems for some reason as I fix items the quality of random keys seems to be changing. I'm not sure what's causing this however I'm hoping they don't keep changing with each release. I am hoping this release does not see more mysterious changes... the following keys have again been updated:
- Corrected the key on Karnax
- Corrected the key on Morghrim
- Bandit Geth now also has a key to his treasure hut.

Quest Changes:
- The Cambray event now has a reward.

Map fixes/changes:
- Boyden's head has been removed from the map.
- Removed some lingering remnants of Moonshade from the water.
- Cambray now has a dock.
- Added some flavour text scrolls into Zarkane's abandoned house and Spectral Tower.
- Added some flavour text to acknowledge the broken ship by the Northern Forest.
- The Dice of Fate should no longer be too heavy.
- Corrected door with the Nautical Guild vault. You will no longer be in the "Test of Purity" when you close the door.
- Various NPC's no longer know the Avatar before the first meeting. There may be others out there that still need correcting.
- The Goblin Camp blinker egg trigger will now work during the day.

Code changes:
- The following quest rewards have been updated to not allow stats to go over 30: Lewis in Brentonia, Garth in Cotton Cove, Erinon in the mountains, Gralinosh in the southern mountain, Lord Bedimwood in Bedimwood forest, Zao Pan, Dryn in Rosendal, Bredin of Solusek Island.
- Tressa will no longer speak twice during the Cambray event.
- Foucalt's extra door during the Cambray event will not longer be present.
- Bains will no longer join the group while he is still locked in the goblin jail.
- Updated usecode flags there were conflicting with the flagsu sed by Erinon's Axe, Belt of Strength and Gauntlets of Quickness.
- The shared merchant code has been modified and many bugs with selling/buying items has been corrected. Merchants that used this shared code will also retain their conversation tree entries when buying/selling.
- Galen in Dewtopia will no longer give you 4 healing potions for the price of 2.
- Parrik's "Traitor!" conversation option should now be fixed.
- Skynet's code when leaving the party has been corrected. It should now remain where it is when it leaves the party.
- Hectar in Dewtopia has had some additional flag checks added in; he should no longer talk to you in a knightly fashion before you become a knight.
- The Glowing Orb to tell you the status of your karmic actions should now work for all levels of karma.
- Templar in Brentonia training adjusted to 2 strength (down from 4).
- When training names should no longer disappear. This should facilitate easier mass training.
- In most instances, the "Train" option on Trainers will remain after selecting it.

Other items:
- Updated walkthrough in various areas, including a walkthrough to Cambray main quest line.

Known issues:
- Remains same as previous update.


April 20, 2017

- It seems for some reason as I fix items the quality of random keys seems to be changing. I'm not sure what's causing this however I'm hoping they don't keep changing with each release.
- Corrected the key on Karnax
- Corrected the key on Morghrim


April 8, 2017

- As part of this release, I have reset ALL global flags from 100 - 1400 as false as it appears lingering eggs from Serpent Isle may have been triggered in error.

Major/critical fixes:
- Two goblin scrolls critical to plot progression were somehow changed to a different quality. These have been fixed to be their proper values again and allow for proper progression.
- The Nautical Guild vault door no longer locks up the Avatar. Original Serpent Isle usecode was being called when it was closed which was causing this issue.
- Corrected Vediovis and Fortuna stat increases to check that they do not go over 30. Please let me know if there are any others that can cause the Avatar or the party to go over 30!

Known issues:
- When diving under water with Darnella's Salvage it is possible you may revert to your regular Avatar shape. This is intentional as changing the Avatar's shape to the dive suit seemed to cause some crashes.
- You MUST have a free hand slot or free bag space when you go diving with Darnella's salvage otherwise the dive beacon will not go into your inventory. Without this beacon you cannot return to the surface!
- If you take the boat for Darnella's Salvage, save, quite and load the game, the dive machine does NOT come with you.

Possible issues:
- Reports of Skimmers being able to be used without the owner scroll. I have been unable to reproduce this so if anyone encounters it please let me know.


Keys
- Lord Nagafen key has been updated AGAIN. Hopefully the change sticks this time...
- Key in the "Evil" karma test when you are a "Good" karma aligned has been updated AGAIN. Hopefully this change sticks this time...

Other
- Updated various flag values for conversation trees. This was done due to reports of possible conflicting flags values that I was unable to reproduce or verify.
- Added flag so the man in the hole in the evil karma test when you are good aligned won't keep looking for help after you free him.
- Removed debugging mesage from Lord Bedimwood.
- "The Whipplestick" option is no longer tied in with the logic about Parrik and will show independently regardless of your status with Parrik.
- Corrected issue with "Continue Test" with Zao Pan still showing when you return to him with the objects.
- Corrected issue with text not appearing with Zao Pan when you receive the Headband of Zao Pan.
- Removed rangers from the former ranger station in Moonshade out of the ocean.

March 29, 2017

Major/critical fixes:
- Fixed crash when getting paid by Harris of Rosendale for bringing him the mining supplies.
- Fixed crash fix when diving with Darnella's salvage. The Avatar may no longer wear his dive suit at times, but it shouldn't crash anymore.
- Corrected issue with diving with Darnella's salvage. She will now refuse to let you dive if you have more weight on you than you can carry. This condition was preventing you from receiving the dive beacon which lets you return to the surface when using the hack mover cheat.
- The encounter with Lady Vox should no longer freeze the game. This encounter has also had various other fixes to it as well.
- Corrected issue with White Dragonscale Cloak, Bernard's Lucky Amulet, and Headband of Zao Pan increasing stats with every save and quit.
- Change to trainers to avoid going over 30 in a stat and causing stat issues. It's possible some trainers were missed however, so if you run across any issues please let me know.
- Harris will no longer crash the game when he attempts to pay you for fetching the mining supplies.

Known issues:
- When diving under water with Darnella's Salvage it is possible you may revert to your regular Avatar shape. This is intentional as changing the Avatar's shape to the dive suit seemed to cause some crashes.
- You MUST have a free hand slot or free bag space when you go diving with Darnella's salvage otherwise the dive beacon will not go into your inventory. Without this beacon you cannot return to the surface!
- If you take the boat for Darnella's Salvage, save, quite and load the game, the dive machine does NOT come with you.

Other changes:
- Fixed conversation text not appearing on Zao Pan after the goblin crown conversation. You can now continue his quest line.
- Added additional text to goblins when trying to return goblin crown.
- Fixed LeChuck's portrait.
- Expanded dive area and added eggs to prevent you from running away under water
- Fixed chaos warped wood weight. You can now pick it up without hack mover enabled.
- The easily broken lockpick will now be removed from your inventory when giving it to Deadeye.
- Corrected broken dialog line for Bredin of Solusek island.
- Corrected issue with duplicate "Mr Frumps" when Lynel caught you taking it from his kitchen.
- Rivath will now stay dead after he blows himself up.
- The Focused Orb of Focus will now be removed from your backpack properly when using it at certain times.
- The frozen door can now also be unfrozen with the Everburning Torch as well regular torches.
- Floyden should now correctly know if you have the spell "Spiral Missiles" or not.
- The librarian in Dewtopia no longer knows you before you meet him.
- Trainee Angelica in Dewtopia now realizes she isn't Aron and she isn't running the House of Warmth.
- Made a modification when combining the focusing lens with the Orb of Persuasion and Orb of Focus. It will now create on the z position + 1. This was because certain table objects were causing it to be placed underneath the table.
- Removed testing scroll from Toban's house.
- Liche's are no longer immune to normal damage and can be killed easier.
- The broken lens intended as scenery now acts as scenery should.
- Toban now has a better hint as to where to find a suitable beverage.
- Vela now acknowledges that the grave robber has been sent to his grave.
- The Gem of Strength will no longer let you go over 30 strength.
- Your party should now rejoin you when you come back to the service with Darnella's Salvage.
- Added 2 more seats to the boat for Darnella's Salvage.
- The blinker will now properly function in New Ophidia.
- The wood cutters axe is no longer too heavy to use without hack mover. Time to start cutting down Silverleaf trees!
- Various text corrections and changes all over the world.

Keys, keys and more keys
- Corrected key on LeChuck's corpse. The jail cell door can now be unlocked.
- Corrected key on Lord Nagafen. His key will now open his chests of treasure.
- Corrected key in the "Evil" karma test when you are a "Good" karma aligned. You can now unlock the door to the Black Sword.
- Corrected key for LeChuck's bounty. You can now claim your rewards without having to hackmove the door.
- Corrected key on goblin Murg's corpse. You can now use it to unlock the door to the prisoner.
- Correct key on Bandit Geth's corpse for the bandit treasure room.
- Added the ability to get the key from the Lord of Flame's servant so you can unlock his brass door.
- The bandit keys should now be able to be combined in any order to create the final key to unlock the bandit hideout.
- Corrected key on Lord Bedimwood's corpse so you can now unlock his chest.

Quests
- Corrected a number of quests to match rewards outlined in walkthrough.
- Lowered Moniak's reward from 5 strength to 3 and 5 intelligence to 3. Also corrected so his reward cannot put you over 30 in the respective stat.
- Your party should now rejoin you when you complete the illusionists test.
- Nakentep will no longer keep appearing as chained to the wall after you free him.
- Yarwick will now acknowledge your efforts in dispatching the thugs in Rosendale.

World/Balance
- The main bandit base now has a lower number of bandits.
- The caves by the Spider Queen now has less monsters.
- The deamon realm has been made slightly less hostile.

Merchants/Trainers
- Floyden will no longer charge you for a spell you already have in your spellbook.
- Standarr in Brentonia is now more interested in buying your goods.
- The tavern wench in Dewtopia has figured out how to talk.
- Templar will now train you during his regular hours.
- Erinon now properly trains party members.
- Corrected gold cost for Darnella's salvage services. It will no longer cost only 2 gold coins.
- Krayg should now be properly open for business.
- You can now longer keep selling the necklace to Krayg for 1000 gold coins.
- Celia in Brentonia will now properly refer to sulfurous ash instead of spider silk.
- Axell is now open for business.
- Joy in Rosendale will now be open for business.

Misc changes
- Bandit Geth's head is hopefully no longer in his own backpack.
- A scroll of ownership is now present in Toban's home for his Skimmer. Steal away!
- Added additional eggs in the basement near Turak's corpse in Exeter. This should trigger the cave in more frequently now so you can properly get out.



Feb 3, 2017

Major/critical fixes:
- Corrected Focused Orb of Focus from becoming Focused Orb of Persuasion when in the Northern temple
- Corrected lockup when trying to sell Shield of Valor to Alagnar
- Corrected issue with fade to black and fade out from black near end of game due to a pathing issue.
- Corrected issue at the end of the game that was causing crashes. Unfortunately it required a change to the map so I do not believe save games will incorporate this fix as it's outside of the usecode.

Other changes
- Corrected issue that books over quality 39 would always be generic.
- Added core gameplay items into Monitor jail "cheat" room.
- Added some scenary to Alagnar's study to try and make the search area more obvious.
- Fixed some doors that were not in their frames throughout the world.
- Zorphos should now take the ancient scroll from you so you don't think you need to carry it around the rest of the game.
- Zorphos will now acknowledge that you have spoken to the undead servant.
- Corrected issue with one of the end game tests always passing.
- Corrected issue with Brentonia traitor quest becoming locked due to pathing issue.
- Lowered amount of spawning Yeti at the Yeti caves.
- Corrected Floyden not selling spells outside the first circle.
- Corrected various books, signs and faces.
- Corrected Brentonia homeless shelter quest.

Big thanks to Duke of Despair for letting me know about most of these issues!

Misc changes
- Updated walkthrough to include some more data and a map with cities and key areas

Nov 15, 2016
- Initial release