SI BG Merge Version 6.5


Flying carpet now works. The only thing that has changed from the original is that the carpet will not
fly until seated and doubleclicked.The best I could do otherwise was have it switch on Sailor flag and
hover at 0 altitude. This introduced bugs as the engine isn't made to have barges going under floating
objects and a good deal of the time they will attach to the carpet in mid air. Another reason it was
left out is to avoid confusion about the height the carpet can go.

BG Ship deeds are on the SI deeds to determine ownership starting with quality 214. This will allow
you to use the SI sails for ships. I originally wanted the BG sails to be different so that you could
use the BG scroll shape for them, but this didn't turn out that well, because I couldn't get both
sails to open at the same time.

Cart works although the animation isn't there. It uses BG scrolls to determine ownership.

Setup more paperdoll shapes and fixed shield backs.

Rudyom's Wand now explodes blackrock. It will also explode blackrock when weilded as a weapon in
combat mode and double click on the blackrock.

Abbey doors open and close, but still don't work properly. They are useable. They can't be locked, the
left door gets partially obscuered by the wall when open, and there is a tiny area where you can't
walk when it is open.

Rat face cage opens and closes.

Silverleaf can be eaten.

FoV firepit works with SI bellows (animation and SFX) although it can't forge anything and NPCs can't
use the blacksmith schedule with it.

Invisibility dust works.

Venom can be consumed although it will be awhile until I add the effects of withdrawl. Right now it
just adds 5 to STR, DEX, and INT.

Flaming oil now works properly. Instead of someone saying that you should attack with it when you
double click it a target cursor will appear and the target will recieve the flaming joy.

Guillotine works now. Instead of having to double click it several times to raise it. It is done with
one double click.

Horn, lyre, music box, and mysterious craft now play music when you double click them.

The sealed box and unsealed box work properly. I have added a new feature where you can reseal the box
using green or red wax. There is a new green sealed box graphic to support this. If you have both
colors in your backpack, it will seal the box as the red color. Each time a box is sealed, it
consumes one wax item from party inventory.

Kite flys. Instead of the Avatar having to walk to it. It teleports to him instead. (more fun than the
orginal, but still not that great.)

The fountain works. It has the same values as the SI equivalant.

Strength tester works, alas the Avatar is still too lazy to walk over to items to use them. It isn't setup with the NPC who gives you a dragon.

Mining machine turns and makes noise. I still need to implement the conveyer belt moving at the same
time and mineral creation.

Gremlins now steal your food and eat it in front of you while they pummel you.

Pick axe now allows you to mine lead and iron chunks by double clicking the axe and targeting them or
striking them in attack mode. The axe must be in your hand while attempting this.

Smoke bomb emits smoke, but doesn't make bees flee.

FoV well now works. In getting it to work, It caused a small bug where the bucket needs to be clicked
twice on most targets. I don't know how to fix this and have the well function. Avatar doesn't walk
up to the well to turn it and the filled bucket goes into his backpack.

The large sand tiles (chunk size) can't be properly used until Exult Studio and/or Exult get changed
to allow tile sizes larger that 8x8x7. They need to be set to 16x16x0.

Puppet show works now. It isn't setup with the NPC who takes your gold.

Corrections
 
Firedoom staff really did work. I forgot to check the quality when I tested it.

Ring of protection didn't seem to add protection status in the original. From testing, it happened in
older Exult versions of BG, but it doesn't seem to happen in recent ones. It is already really
powerful since you can wear another ring and gloves as well. I am leaving it as is.


SI BG Merge Version 6.0 2007 05 18

First time I included usecode and bothered to write any documentation.

Well text on scrolls, tombstones, books, plaques, and signs work now. Weapons and armor can be used
properly except the cannon (won't fire), Black Sword (won't talk), firedoom staff(won't fire),
blackrock (doesn't explode), flaming oil (no damage from usecode), swamp boots (don't protect you
from swamps), ring of protection (doesn't have the spell effect of protection). Cloth map is
functional. All monsters and NPC properties should be set up. Laurianna needs stats reworked if you
want to use her as a PC. Goblins don't have their usecode function (steal?). Bees don't drop a
stinger. Horses drop a random food item. All portraits that I know of are included. I fixed the sound
effects for the weapons. Double click effects other than than described earlier don't work yet.


Malignant Manor (me)

Made the custom Sherry head that looks more like a funny cartoon raccon dog than a mouse. I liked the
way it looked so I included it for her anyway and also because the human heads wouldn't look right
either. It looks really cool with a lot of the different helmets on. I did all of the graphic
importing, setting up the imported items, and most of the usecode.


Various people did the ucc files that I didn't. Their work if they bothered to credit it will be in
the file itself.


Crysta the Elf

Made shldbkcsnexam.gif and most or all of the other custom paperdoll artwork.

They and the rest of the custom pictures and usecode not contained here can be obtained via at the
download section of http://exult.sourceforge.net/ and or http://www.u7feudallands.com/.

Special thanks to Marzo because I've bugged him a lot while trying to figure out what to do.